![]() ![]() Depending on the work preference and other stats, the Abnormality will produce an amount of E-Boxes. Works and Interactions: The main interaction with the Abnormalities are by sending Agents to their containment rooms to perform one of the four works available: Instinct, Insight, Attachment, and Repression. At the middle is the Abnormality, to which player can assign works by clicking on the room. ![]() The Containment Units display the name of the Abnormality and the Qliphoth Counter (initially "?") at the top, their Risk Level (If unlocked) and amount of PE-Boxes collected at the top left, and at the left side a bar that fills when work is performed, displaying the amount of PE and NE-Boxes produced. At the start of most days, the player must choose one Abnormality to add to their facility, usually from a selection of 3. The Abnormalities contained are divided into the different departments available, usually housing 4 to 8 Abnormalities per Department in their units. This section will explain the basics of them and most features that the Abnormalities share.Ĭontainment: Abnormalities are contained in 'Containment Units', zones where they reside at the start of the day in passive states. The Abnormalities possess different aspects in-game, from information to effects. ![]()
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